![]() Lower volume routes with one train will work fine.Īs for depleted mines, my general rule is every station with a load/unload all style condition must have a platform/waiting space per train on the route, so it can never back up enough to break stuff. Plus anything that can cause a train to re-path while travelling can cause it to try and turn around in unexpected places you then have to be really careful about. Without a "only X inbound trains allowed" setting on a station, I don't see a way to control it well enough compared to just having the right number of trains set to each route. More trains than are needed will try and head towards one mine then cause extra congestion when they all decide to head to the next one. I never got multiple mines (or high volume intermediate products) with a shared name to work as well as dedicated routes. Leave tons of room around your stations, smelters and other satelite factories so you can redesign or expand the stations as needed. At the and you have a nice big smelting station outside your base.įor traffic routing purposes it might be a good idea to have a north, south, east, west (or more) smelter when you get big enough.īest tip I can give you is this: If you have the space then use it. When coal runs low add stations to bring in fuel. Then as you expand or the iron ore runs out add stations to unload more iron ore from other mines. Build a smelter right there for just local resources. I think the ideal start is finding a copper/iron ore patch next to a coal patch. The other thing, also mentioned sort of, is that the ores are a lot of traffic and smelting them outside you base is a good idea. So whatever design you have in mind, double the space yet again. And as time goes on the mines get further away and trains take longer. You will loose time with trains on the way to or from mines so you want another train already at the smelter ready to fill in. Consider how many trains you need minimum to have the smelter running full blast and then maybe double that. Build big there with a big stacker or at least leave lots of space to expand. That also means the smelter design determines the number of trains you build. I am not sure what the difference was between those two trains, with their similarities of two stations, one on, and one off.Īs said you turn off the stations at the mines, especially when it runs out, instead of at the smelter. I’ve also seen trains circling around constantly. A train with two stations on its schedule will sit at the enabled one, even with its wait condition satisfied, if the other station is turned off. I’ve not really experimented with using this setup for other stuff much. This works real well for ores, though I’ve yet to get to the stage where I need 100 iron mines. ![]() I enable the station if Green >= however many cargo wagons long the train is. The outputs of all those Decider Combinators are wired together, to the train station. If I have ore greater than or equal to what one cargo wagon can hold, then the combinator outputs Green 1. I connect all of the chests associated with one cargo wagon together, and put them to the input of a Decider Combinator. Mines, however, I turn on and off based upon how much ore they have available. I leave the ore unloading station at the smelter on, always. Ore smelting 32 stations, 100+ mines (I use just one train per ore patch for all ores)Ĭopper smelting 32 Stations, 100+ mines. I think I have around 100+ iron ore trains. Will the trains just be spending too much time traveling to a station which then gets disabled before it gets there and then travel to the other side of the map for the same thing to happen? I've looked at disabling a station when there is not much space left in the unloading chests, but with so many trains not sure this would be a problem?Īlso same type of question with collecting ore (to try and make it faster), disabling the station when the chests are not for enough for a full train load. Sometimes it has stations empty with others queuing to unload. So basically for one of mine iron ore smelting stations I have 16 stations each with approximately 4 trains per station. I use 1 train with multiple stations with the same name to supply ammo turrets, but wondering if its worth doing the same type of thing for ore mining?
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